# tools/mockd — a fake `veloxd` Serves `contracts/fixtures` over **both** transports, keeps just enough state that adding and pausing a download does something visible, and fakes progress events at 4 Hz. The GUI and extension lanes develop against this from day one and never wait for the real daemon. Its unhappy-path flags exist so those lanes can test the cases that are hard to arrange on purpose — a slow daemon, a flaky one, a dropped socket, a refused pairing. ```sh cd tools/mockd npm install npm start -- --help npm start # both transports, default paths ``` Defaults: `$XDG_RUNTIME_DIR/velox/velox.sock` and `ws://127.0.0.1:52000`. ## Flags | Flag | Effect | |---|---| | `--uds ` / `--no-uds` | Unix socket path, or don't listen | | `--ws-port ` / `--no-ws` | loopback WebSocket port, or don't listen | | `--progress-hz ` | progress event rate (default 4, the contract's ceiling) | | `--speed ` | synthetic per-task speed | | `--tasks ` | seed `n` plausible synthetic tasks instead of the fixture's two — see below | | `--active-cap ` | ceiling on concurrently-"downloading" synthetic tasks (default 24) | | `--seed ` | PRNG seed for `--tasks`, so a run is exactly reproducible (default 1337) | | `--slow ` | delay every reply. **Past 750 ms `capture.offer` must fail open.** | | `--flaky <0..1>` | answer this fraction of calls with `-32603` | | `--drop-connection ` | terminate every connection every N seconds | | `--refuse-pairing` | `session.pair` fails, as if the user clicked Deny | | `--lockout` | `session.pair` answers `-32014`, as if the brute-force lockout tripped | | `--allowed-root ` | add a root that `download.add`'s `saveDir` may resolve inside | | `--allow-any-origin` | skip the `moz-extension://` Origin check (debugging only) | | `--no-validate` | stop validating params (to see what a client actually sends) | ## `--tasks` — load testing the GUI's table GUI's M1 definition of done is "10 000 synthetic rows scroll at 60 fps with flat memory over 10 minutes (`mockd --tasks 10000`)". That takes more than 10 000 identical rows: ```sh npm start -- --tasks 10000 ``` Seeds a plausible population — varied `state`, size, category, queue position and description, drawn from the same `category.list` / `queue.list` fixtures the rest of mockd serves, so nothing here can name a category or queue those methods don't also return. Roughly 55% land `complete`, the rest split across `failed`, `cancelled`, `paused`, `retry_wait` and `queued`, plus a bounded pool (`--active-cap`, default 24) seeded straight into `downloading`. That pool is **rotating**, not fixed: as an active task finishes, the next one is promoted from its queue's FIFO — with the rest of that queue's `queuePosition` renumbered, as a real scheduler would — and a small fraction of "finishing" active tasks fail instead and cycle through `retry_wait` before rejoining. Over a ten-minute run this means hundreds of distinct rows have shown live progress by the time it ends, not the same handful forever, while at any instant the active count stays realistic. A manual `download.add` is always admitted immediately regardless of `--active-cap` — a human driving the GUI by hand is never made to wait behind synthetic load. `tick()` only ever walks the active pool plus whatever retry-wait entries just came due, never the full task list, so the per-tick cost stays flat regardless of `--tasks`. `--seed` makes a run reproducible: the same seed always produces the same table, which matters when a GUI bug only shows up at a particular row. ## What is real and what is faked **Real**, because a client's correctness depends on it: * transport and privilege rules, taken from the *generated* `METHODS` table — so a privileged method is refused with `-32003` over the WebSocket exactly as `veloxd` must; * param validation, through the *generated* validators, including range and length checks; * `saveDir` canonicalization against the allowed roots, so `-32011` is reachable; * the `capture.offer` decision — monitored types, minimum size, excluded hosts — so both the take and the ignore paths get exercised; * pairing: `session.hello` accepts only a token this process actually issued; * task state, so add / pause / resume / cancel / remove do what a client expects to see. **Faked**: bytes advance on a clock, not from a socket. There is no network, no disk, and no engine. Anything not listed above is answered from its golden fixture. ## Why it imports the generated protocol code `mockd` uses `extension/src/shared/protocol/` — the generated TypeScript — rather than types of its own. A mock with hand-written types is a third source of truth, and it drifts. This way a schema change that breaks a client breaks `mockd` in the same commit. It imports the individual generated modules (`types.js`, `methods.js`, …) rather than `index.js`, because the `extension/` tree has no `package.json` of its own for Node to resolve a star re-export through. That is a quirk of running from outside that package, not a problem with the generated code; the extension's own bundler is unaffected.