mockd: add --tasks N — a plausible large synthetic table for GUI's DoD
GUI's M1 definition of done is "10 000 synthetic rows scroll at 60 fps with flat memory over 10 minutes (mockd --tasks 10000)". This flag was missing from the four unhappy-path flags that did land; the brief's own flag list omitted it, which is corrected here too. --tasks seeds a plausible population rather than N copies of one row: varied state, size (log-uniform 50 KB - 20 GB), category, queue position and description, drawn from the same category.list / queue.list fixtures the rest of mockd already serves so a synthetic task can never name a category or queue those methods don't also return. State distribution is roughly 55% complete / 8% failed / 4% cancelled / 6% paused / 2% retry_wait / 25% queued, using the new TaskErrorCode taxonomy for failures. "Progress advances across the whole set, not a handful of live rows" ruled out the obvious cheap answer. A bounded, rotating pool of concurrently-active downloads (--active-cap, default 24) is fed continuously from each queue's FIFO — with the rest of that queue's queuePosition renumbered on every promotion, as a real scheduler would — and a small fraction of active tasks hit a transient failure and cycle through retry_wait before rejoining, so the pool keeps rotating through new rows for the whole run instead of draining once. Verified over a 10000-task, 60-second run: 61.5 MB RSS flat, and the active pool's membership meaningfully different after 60s. tick() only ever walks the active pool plus due retry-wait entries, never the full task list, so its cost stays flat regardless of --tasks. A manual download.add is still admitted immediately regardless of --active-cap — a human driving the GUI by hand must never wait behind synthetic load. Fixed a latent double-push while building this: any task 'connecting' at the top of a tick was pushed to the progress batch once for the transition and again at the loop's unconditional final push, inflating event.task.progress payloads with a duplicate entry for that taskId. It predates this change (the original tick() had the same shape) but only became visible once several tasks are legitimately 'connecting' in the same tick, which --active-cap's continuous promotion now does routinely. --seed makes a run reproducible, which matters when a GUI bug only shows up at a particular row. Co-Authored-By: Claude Sonnet 5 <[email protected]> Claude-Session: https://claude.ai/code/session_012fgjnqFCS5h5L7gZTZo3rV
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@@ -34,7 +34,10 @@ CI noticing the same day.
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6. **`tools/mockd`** — Node/TS. Serves the fixtures over **both** transports (Unix socket
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NDJSON and loopback WS), fakes plausible progress events at 4 Hz, and has flags for
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`--slow`, `--flaky`, `--drop-connection`, `--refuse-pairing` so GUI and EXT can test
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their unhappy paths before `veloxd` exists.
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their unhappy paths before `veloxd` exists. **`--tasks <n>`** seeds a large plausible
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population (varied states/sizes/categories, a rotating active pool) instead of the
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fixture's two rows — GUI's M1 DoD needs `--tasks 10000` for its scroll-performance test,
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so this one lands with M0, not as an afterthought once GUI is already blocked on it.
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7. **`tests/conformance/`** — one suite, two runners: replays each fixture against a live
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`veloxd` (C++ side) and through the generated TS client. Wired into CI as a **required
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check on every lane's PR**.
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